Logrus International CEO, Leonid Glazychev, presents ideas on extending the Quality Triangle Methodology to accommodate additional dimensions, including the ones required for special content such as computer games and multimedia, and describes some typical mistakes that need to be avoided. The methodology is applicable not only to professional LQAs for which it was originally developed, but also to LQAs based on crowdsourcing. In the latter case the approach and process used are no less important than the metric itself. Both are described in full detail, as well as the results of an actual project carried out using the developed process and metric.
Leonid graduated with honors from the Moscow Physico-Technical Institute (Russia), specializing in theoretical physics (plasma) and computer simulation. In 1993 Leonid co-founded Logrus, the first professional translation and software localization company in Russia, and has served as the company’s CEO since then. True to his scientific background, Leonid continues his research and publishes papers on such issues as Language Quality Assurance Methodology, Quality Process, industry revelations and myths, and more. He is always trying to bring a hard-core, fundamental, objective and unbiased scientific approach and knowledge to the areas traditionally popular with project managers and linguists.