How Games as a Service Affects Localization Processes

11 Jun 2020

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Today, more and more gaming companies are turning to various GaaS models to monetize their games, and this increasingly affects how content is created, advertised and ultimately how it is localized. Wordbee’s Gaming Sector Specialists, Aline Müller and Maik Mehlhose will present how this evolution is impacting localization departments, how internationalization can help cope with issues that arise, and what technical features will be able to support a continuous and dynamic workflow for game subscription services.

Host organization: Wordbee

Event Speakers

Aline Müller

Aline Müller is collaborating with Wordbee to strengthen their business development within the German speaking market and the Gaming Industry. She is;an experienced leader, certified Localization Professional, and Organizational Consultant who has over a decade;of experience in Online Media and Digital Entertainment industries, with six years;spent leading Kabam’s Localization strategy. She was highly involved in Kabam’s international expansion and was one of the driving forces in the decision to build a dedicated Localization organization to support world-wide game development. She's building on this experience;consulting companies in streamlining their localization strategy and building resilient organizations.;

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